Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. I often ended up running back where I’d come from because of this, which was at first very annoying. This problem mainly occurred when going into another area of a level the angle suddenly shifts and your direction changes as a result. Thankfully, the camera angle here didn’t affect how I felt about the game too much, but it was questionable at times. This was a lesson I knew anyway, but Grim Fandango Remastered just reiterated it to me: you need a decent in-game camera, otherwise the angles just aggravate you on a constant basis, sometimes even affecting the gameplay. As much as I love games that have both a solemn tone and subject matter, Grim Fandango Remastered is a welcome break from all the seriousness that surrounds most current games, and I for one would love to see more games like this on offer – ones that use humour as a major part of the plot theme and not just an afterthought. But Grim Fandango has a whole different approach to humour than most video games – one that incorporates it into the title as a whole.įrom cut-scenes to conversations, innuendo and sarcasm is prevalent throughout, and the game refuses to take itself too seriously. Most games, however, don’t have humour running all the way through them, but rather confine it to one or two quirky supporting characters. It’s why I love Nathan Drake, and it’s why I fell in love with Daxter when I was younger, because they are sarcastic characters who remind me of myself. I love videogames that inject some humour into their stories, especially when characters make light of the perils in front of them. I ended up playing Hotline Miami instead, which I used to kill my annoyance away. I also had to rage quit once, after this and the above problem merged together. This kind of thing happened a few times while I was in the Land of the Dead, with walk-throughs being, I’m somewhat ashamed to say, a tool I had to use many times. There were quite a few numerical, race and week options on the ticket printer and I could find no clue as to what I was supposed to enter. A prime example of this was in Year Two, when I had to use my ticket printer and forge a betting slip in order to progress. Grim Fandango takes this idea of thinking for yourself to a whole new level – a level that often resulted in me wandering around with no idea what to do next. In fact, I think we’re often spoiled these days by the amount of information we’re given, not that it’s necessarily a bad thing, but it is fun sometimes to whack on a game that makes you use your noggin. I’m all for working out things for myself in videogames.
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February 2023
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