![]() This is what I believe has been the vast shortcoming of max in the recent decade and not FX tools which are readily available as production ready and on perpetual licenses for relatively affordable price tags for any serious user. proper animation layering and better curve editing tools.Īn upgrade on cloth tools, Max has excellent cloth tool yet it still runs on a single CPU thread, It’s collision system is still as old as time.Įven with all the plugins combined and invested in, you will still come in shorthanded on some of these basics. A new reaction manager of sort is desperately needed. Talk about massive mismanagement and bad choice making there.Ĭharacter rigging tools are still behind Maya, take for instance lack of proper spline-Ik to start with the basics. ![]() They bought the guy off and made him work on a real time engine little care for. Skin FX showed much promise back in the day. ![]() ![]() However, while the standalone version is free to download users will need to purchase commercial licenses in order to render. Promising full backwards compatibility the plugin restores users’ ability to work with legacy scenes and render across networked farms. Max has very solid plugins when it comes to VFX and rendering, Vray, Fume, Phoenix Krakatoa etc.īut when it comes to character tools, these are such things that are important to be in the core of a 3d software, while we do get Bones pro to replace the unfortunate skin modifier, both come with their shortcomings still and we still don’t get muscle system in max. NVIDIA has released a plugin version of its Mental Ray renderer for 3ds Max 2018. The reason I brought it up, is for the simple matter of this:
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February 2023
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